NO status bar in the new firefox = now you are blind ,the status bar made it easy to tell if a site linklied about where you were going and this wasjust not coperate / advertizer friendly
In addition to the browser, the GPU itself also needs to support the feature. So, for example, S3 Texture Compression (S3TC) is only available on Tegra-based tablets. Most browsers make the WebGL context available through the webgl context name, but older ones need experimental-webgl as well. In addition, the upcoming WebGL 2 is fully backwards-compatible and will have the context name webgl2.
Once we have the canvas, we try to get a WebGLRenderingContext for it by calling getContext() and passing it the string "webgl". If the browser does not support WebGL, getContext() will return null in which case we display a message to the user and exit.
Once we have the canvas, we try to get a WebGLRenderingContext for it by calling getContext() and passing it the string \"webgl\". If the browser does not support WebGL, getContext() will return null in which case we display a message to the user and exit.
Removing all urlclassifier* files can prevent the use of megabytes of storage in your firefox profile. If you remove all the urlclassifier* files, you may find out that urlclassifier3.sqlite keeps growing again after a certain time. Here is a simple solution to avoid it for now and ever.
Every object loaded (html page, jpeg image, css stylesheet, gif banner) is saved in the Firefox cache for future use without the need to download it again. It is estimated that only a fraction of these objects will be reused, usually about 30%. This is because of very short object expiration time, updates or simply user behavior (loading new pages instead of returning to the ones already visited). The Firefox cache is divided into memory and disk cache and the latter results in frequent disk writes: newly loaded objects are written to memory and older objects are removed.
Firefox's user interface can be modified by editing the userChrome.css and userContent.css files in ~/.mozilla/firefox/profile/chrome/ (profile_dir is of the form hash.name, where the hash is an 8 character, seemingly random string and the profile name is usually default). You can find out the exact name by typing about:support in the URL bar, and searching for the Profile Directory field under the Application Basics section as described in the Firefox documentation.
In order to get smooth physics-based scrolling in Firefox, the general.smoothScroll.msdPhysics configurations can be changed to emulate a snappier behaviour like in other web browsers. For a quicker configuration, append the following to ~/.mozilla/firefox/your-profile/user.js (requires restart):
On some platforms WebGL may be disabled even when the user desires to use it. To force-enable WebGL set webgl.force-enabled to true, to also force-enable WebGL anti-aliasing, set webgl.msaa-force to true.
Some PC issues are hard to tackle, especially when it comes to corrupted repositories or missing Windows files. If you are having troubles fixing an error, your system may be partially broken. We recommend installing Restoro, a tool that will scan your machine and identify what the fault is.Click here to download and start repairing.
If the advices above haven't solved your issue, your PC may experience deeper Windows problems. We recommend downloading this PC Repair tool (rated Great on TrustPilot.com) to easily address them. After installation, simply click the Start Scan button and then press on Repair All.
On the Windows front, Firefox has reverted to a previous behavioiur of downloading and trying to install the update from a non-privileged account. They had addressed this one in a previous release, but the old and wrong behaviour is back again.
www-client/firefox-bin expects PulseAudio. ALSA-only systems might work around this limitation by using media-sound/apulse. For this to work, modify Firefox sandbox settings by going to about:config and adding /dev/snd/ (note the trailing slash) to the security.sandbox.content.write_path_whitelist option.
Cause: The www-client/firefox package has support for two audio backends: ALSA and PulseAudio. With PipeWire becoming the standard audio backend on Linux, support for ALSA (via the alsa USE flag) or PulseAudio (via the pulseaudio USE flag) may not be enabled by the target desktop profile. The default audio backend for Firefox can be checked under about:support#media under Audio Backend:
If using www-client/firefox-bin, plasma integration might not work with default install due to org.kde.plasma.browser_integration.json installed in an unexpected directory (/usr/lib64/mozilla instead of /usr/lib/mozilla). See bug bug #687736 for details.
Firefox 4 has been downloaded more than 115 million times and counting since its release, and Chrome has been steadily gaining ground on both Firefox and Internet Explorer in browser market share. Combined, the two account for a third of the market in terms of browser usage.
The Mozilla Firefox 103 web browser is now available for download ahead of its planned release on July 26th, 2022, a new stable release that brings many performance improvements and other enhancements.
As mentioned before, Mozilla has scheduled the rollout of Firefox 103 for July 26th, 2022, when macOS and Windows users will be able to update their installations via OTA (Over-the-Air) updates. But Linux users can download the binary packages for 64-bit or 32-bit systems right now from the download server.
If you like playing video games, you probably know well what it is and why you should always keep the drivers up-to-date. Any WebGL app is in essence a 3D game-like application so this is very important that you find out the vendor of your video card (Nvidia, AMD, Intel) and download and install the drivers from the official website.
Compress your 3D models as GLB files instead of glTF. Decompression time is about the same but the download time will be much faster. There are a variety of command-line tools to do this, or you can use this web based tool by SBtron. Just drag in your files and get back a GLB.
Lazy load your assets so that the initial experience is good. Most VR frameworks have a way of loading resources on demand. three.js uses the DefaultLoadingManager. Your goal is to get the initial screen up and running as quickly as possible. Keep the initial download to under 1MB if at all possible. A fast loading experience is one that people will want to come back to over and over.
Since we often collaborate with others on projects or use multiple platforms, it is critical to be able to save and share captures. To do this, you can simply navigate to the Captures link in the menu, where all the captures of the session have been stored. Clicking on the floppy icon (nostalgia FTW) downloads the captured JSON file. 2b1af7f3a8