Sprayers are Anti-Creeper (AC) weapons. They need Anticreeper from the Factory to operate. Sprayers can be set to collect Anti-Creeper from the terrain they stand on and return it to the Factory. They can also generate a field to attract Anti-Creeper within a radius. Range and speed can be upgraded globally from the ERN Portal or individually by giving one an ERN. For damage, movement, and upgrade data, see Player Unit Data
This mod adds 8 new creepers that will randomly spawn throught your minecraft world. These creepers correspond to one of each of the ores in minecraft. Since these Creepers drop more valuable stuff than gunpowder it is going to be quite harder for you to take them down. They all have double the health of a normal Creeper, have bigger explosions and also will occasionally totally resist knockback.
- Creep Caves: A rather dangerous and slimy creeper-themed biome. You will find many creeper eggs here, but be careful not to step on them or you may be attacked by a not unhappy creeper.
- New alloys obtained from the alloy forge: creeperite (created from the fusion of titanium, creepvine and gunpowder), used only for weapons and armor, redmetal (created from titanium, redstone essence and redstone), used only for tools, anderite (created from titanium, andesite and iron), endererium (created from crystallite shard, ender powder and diamond). Use the power of the alloys to gain new powers and abilities to your tools and armors. Creeperite can be quite dangerous.
A creeper is a common hostile mob that silently approaches players and then explodes, it is a green creature without arms which can destroy blocks and kill unarmored players on any difficulty (except for peaceful).
Due to its distinctive appearance and unique and destructive method of attack, the creeper has become one of the most iconic mobs of Minecraft, being featured in promotional material and merchandise.
When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds, destroying blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. The distance with the player at which a creeper cancels its explosion is greater at higher difficulties. Normal creeper explosions have a power of 3.
A creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. The hissing sound plays in its entirety regardless of whether the explosion happens or not.
Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from sounds they make themselves. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing.
Creepers flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player. Cats and ocelots do not attack creepers. A creeper that has begun a detonation does not flee unless the player leaves its blast radius.
Creepers are not targeted by tamed wolves, iron golems or zoglins. However, they are still attacked by withers, snow golems, vindicators named \"Johnny\", wardens and goats. When hit by a stray projectile (like a drowned's trident), a creeper retaliates if not already chasing a player, unless said projectile is a skeleton's arrow. When attacked by a goat, or poisoned by a pufferfish, a creeper does not retaliate. If a creeper is attacked by any other mob, the creeper moves toward the mob that attacked it and explodes.
A charged creeper is created only when lightning strikes within four blocks of a normal creeper. The lightning can be created in any way, including naturally, with the /summon command, by a trident with the Channeling enchantment, or attracted to a lightning rod. Charged creepers are distinguished from normal creepers by their blue aura surrounding them.
Their countdown timers are the same as normal creepers, both in terms of range and time. With a power of 6, an explosion caused by a charged creeper is twice as powerful as the explosion caused by a creeper. Charged creepers' explosions are 50% more powerful than an explosion of TNT. How close the creeper was to the lightning strike does not affect the size or power of the explosion.
A charged creeper does not drop its own head when it explodes, although any other charged creepers or creepers killed in the explosion drop a creeper head. Players and ender dragons do not drop their heads, nor do mobs without corresponding mob heads, such as livestock animals.
Creepers have a formidable reputation in the community because of their potential to hurt or kill even veteran players and destroy structures. Their distinct appearance and destructive abilities have made them a widely recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot, and have become an internet meme complete with fan art, webcomic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:
In Creeper World 3, the Forge is a Titan class building. It takes up a 5x5 plot of level land and costs 100 build packets to produce. The Forge collects Aether produced by powered totems and through the Forge building that Aether can be spent on upgrades. These upgrades include range, fire rate, and move rate upgrades for weapons (also affect some other applicable units like the TERP and Guppys), as well as packet speed, build speed, ore and energy efficiency, and ore and energy storage. There are nine potential upgrade slots, and with each level of each upgrade, the Aether cost becomes greater. Through the Forge, the player may also fire the \"singularity weapon.\" When the weapon is fired, the activated totems fire a laser beam at the desired target creating a singularity which draws in creeper in its radius. If timed properly and combined with a shot from the other Titan class building, the \"Bertha,\" the effect can be devastating. 59ce067264